Computer Graphics/Interactive Media

The University of Dubuque Computer Graphics/Interactive Media (CGIM) major is not just a handful of computer graphics courses embedded in another major such as art or engineering. The CGIM program is a free-standing program that deals with the major aspects of computer graphics: desk-top publishing, paint systems issues, computer-aided design, the Web, and two-and three-dimensional animation. It is supported by an exemplary laboratory with the very latest hardware and software technologies.

What You Will Learn

  • Learn to think creatively and express that creativity in a series of digital media.
  • Develop an understanding of traditional and digital art concepts, and demonstrate a thorough knowledge of the uses and limitations of all media.
  • Execute creative ideas using many different styles, techniques, and programs by combining traditional design with digital technologies.
  • Build a foundation in the fine arts with advanced training in the development of professional digital production, including print, mobile applications, web development, games, animation, and movies.
  • Learn how to communicate with service bureaus, paper distributors, photographers, printers, and other design support services.
  • Build proficiency in the latest software and technology for pursuing interests in creative writing, design and animation.

Program of Study

A University of Dubuque degree in CGIM is based upon a state-of-the-art curriculum. Faculty will teach you to develop your creative portfolio, research the job market, meet client expectations, give a professional interview, and communicate and sell your ideas to the mainstream marketplace.


What Our Students Do

The University of Dubuque Computer Graphics/Interactive Media (CGIM) Program is able to communicate using all the latest technology and also excels in traditional skills such as professional and creative writing. The University insists that graduates of the program know more than just how to use computers. They also master a broad curriculum so that they have something important to communicate. 

Where Our Graduates Go

University of Dubuque computer graphics/interactive media (CGIM) graduates will successfully complete courses work which is web-based, game-based, and video-production based. Every student prepares to serve the most sophisticated demands of the market, where the highest compensation is earned. University of Dubuque graduates are eagerly sought after in such traditional fields as advertising, print media, and desk-top publishing. 

News from the Department

Professor Alan Garfield presented “Mentoring, Isomorphism and Knowledge Management in the University: University of Mediocrity” at The Fourteenth International Conference on Knowledge, Culture, and Change in Organizations at the University of Oxford on August 5, 2014

Computer Graphics/Interactive Media - Program of Study

The courses below are a program sample of what students may encounter. Students will meet with their advisers to develop a personal educational program to plan their elective course choices, internships, undergraduate research, and other educational opportunities and experiences.

Year One

Fall Semester
CGR 130: Computer Graphics Intro  (3)
ART 111: Survey World Art 1 (3)
WVS 101: World View Seminar I (3)
ENG 101: Composition and Rhetoric (3)
CIS 101/103: Introduction to Computers/Computer Apps (3)

J-Term
Required

Spring Semester
CGR 135: Design Studies  (3)
ART 112: Survey World Art II (3)
CGR 240/CGR 250: Digital Illustration I (3)/CGR 250 Digital Imaging I (3)
RES 104: Research Writing (3)
WVS 201: Worldview Seminar II (3)


Year Two

Fall Semester
CGR 131/CGR 231: Graphic Design I (3)/Web Design I (3)
ART 221: Drawing Fundamentals  (3)
CGR 240/CGR 250: Digital Illustration I (3)/CGR 250 Digital Imaging I (3)
COM 101: Speech Communication  (3)
UDMA 111: Algebra (4) or other Math Course

J-Term
Required

Spring Semester
CGR 131/CGR 231: Graphic Design I (3)/Web Design I (3)
CGR 241/CGR 270: 2D Animation (3)/3D Animation I (3)
CGIM Track Elective
REL 110: Judeo-Christian Journeys (3)
BIO 110: Human Biology and Lab (4) or other Science Lab Course


Year Three

Fall Semester
CGR 241/ CGR 270: 2D Animation (3)/3D Animation I (3)
CGR 301/ CGR 401: Graphic Design II (3)/Identity Design (3)
CGIM Track Elective
SOC 111/PSY 110: Introduction to Sociology (3)/Psychology (3)
ENG 112/260: Literature (3)
HWS 110: Physical Activity (1) 

J-Term
Recommended 

Spring Semester
CGR 332: Web Design II (3)
CGR 350: Digital Imaging II (3)
CGR 302/ CGR 402: Typography (3)/Packaging Design (3)
BIO 125: Population, Resources and Environment (3) or other Stewardship Course
UDHS 121: World Civilization I (3) or other Global Awareness A Course
HWS 110: Physical Activity (1)


Year Four

Fall Semester
CGR 340: Digital Illustration II (3)
CGR 301/ CGR 401: Graphic Design II (3)/Identity Design (3)
CGIM Track Elective
CGIM Track Elective
CCS 101: Cross-Cultural Study (1) or other Global Awareness B Course 

J-Term
Recommended 

Spring Semester
CGR 495: Senior Seminar (3)
CGR 302/ CGR 402: Typography (3)/Packaging Design (3)
CGIM Track Elective
CGIM Track Elective
CGIM Track Elective

Careers in Computer Graphics/Interactive Media

The Computer Graphics/Interactive Media (CGIM) curriculum at the University of Dubuque is career focused, so you gain practical experience from the outset. The CGIM program is designed to prepare students for life after graduation, developing and using skillsets learning in the computer graphics labs.

Primarily the program is designed to develop creative thinking and expression with a series of digital media. Mastering a professional vocabulary, understanding traditional and digital art concepts, and demonstrating a thorough knowledge of the uses and limitations of all media are vital to a successful career in the digital marketplace.

Students will be prepared to execute creative ideas using many different styles, techniques, and programs. The CGIM program combines traditional design with digital technologies by offering a fundamental foundation in the fine arts. Additionally, the program provides training in the development of professional digital production, including print, mobile applications, web development, games, animation, and movies. Students will learn how to communicate with service bureaus, paper distributors, photographers, printers and other design support services. Students will become proficient in the latest software and technology for design, animation, and implementation. The CGIM technological experience will prepare students for a successful career in this fast-paced production environment. Upon graduation, CGIM students are recognized by employers as knowledgeable, skilled and thoroughly prepared to succeed in today’s demanding and changing workplace.

BS Opportunities

Digital media and technology are the driving forces behind many new developments across all business segments today. The need for talented and well-trained digital designers is in high demand. Career opportunities in this evolving field, as seen in the placement of UD graduates, include video and audio design and production, interactive media design and production, responsive web development, game development, motion graphics design, animation design and production, industrial design and architectural visualization, print media and corporate design, advertising and print media agencies, and entrepreneurial design firms.

The University of Dubuque CGIM Program further enriches a students experience by providing one-on-one exposure to faculty members who are also working professionals in their field of digital design.

Post-graduate Opportunities

While most students proceed directly into production and creative environments, some students have chosen to continue into graduate school with the aim of teaching computer graphics at the community college or university level.

 

Successful Outcomes

Jamie Neuhaus BS, 2014 Computer Graphics/Interactive Media

I graduated from the University of Dubuque CGIM program in May 2014.  Two weeks prior to graduation I was offered a position with McGraw Hill Publishing Company as their marketing coordinator for engineering, computer science, and physics. My training in CGIM was the key to landing this position. Not only do I work on desktop publishing issues, but I am called to create and import graphics across the enterprise. It is an exhilarating job and I love it.

Successful Outcomes

Tyler Owen BS, 2010 Computer Graphics/Interactive Media

It has been a great ride since graduating from the University of Dubuque in May 2010. I worked in Kansas for two years while starting my own game company on the side. Now, after a round of successful Kickstarter funding, Random Seed Games is off and running. I am its creator, owner, designer, programmer, writer (you get the message). Our first release will be out mid 2015 - Lacuna Passage: Mars Exploration. It is not your typical sci-fi storyline!